When was virtual reality created?

When was virtual reality created?

Virtual reality (VR) technology has been around for several decades, with its roots tracing back to the 1960s. In this article, we will explore the history of virtual reality and how it has evolved over time.

The Early Years (1960s-1980s)

Virtual reality was first introduced in the 1960s by computer scientists Ivan Sutherland and Jaron Lanier. They created a system called “Sketchpad,” which allowed users to manipulate virtual objects on a screen using a head-mounted display (HMD). However, Sketchpad was not very practical or comfortable, as it required users to hold their heads still for long periods of time.

In the 1970s, computer scientists Tom Furnessy and Jerry Bresenham developed the first VR system designed specifically for gaming, called the “Sword of Damocles.” This system used a HMD and headphones to create a fully immersive experience for players.

In the 1980s, researchers at MIT created the first VR system with 3D graphics, called the “Cave,” which used a series of mirrors to simulate a three-dimensional environment. However, the Cave was still limited by its lack of a true 360-degree view and could only accommodate a small number of users at once.

The Modern Era (1990s-Present)

In the 1990s, virtual reality technology began to improve rapidly, thanks to advances in computer hardware and software. The first commercial VR system, called the “Virtual Theater,” was released in 1992 and provided users with a 360-degree view of a virtual environment.

In 1995, Nintendo released the “Nintendo 64,” which featured built-in support for virtual reality through its “Virtual Boy” headset. However, the Virtual Boy was not very popular and was eventually discontinued.

The Modern Era (1990s-Present)

In the early 2000s, VR technology continued to improve, with the release of systems like the “Sony PlayStation 2” and the “NVIDIA GeForce” graphics card. These systems made it possible to create more realistic virtual environments and paved the way for the development of modern-day VR headsets.

In recent years, virtual reality has become increasingly popular, with the release of consumer-grade VR headsets like the Oculus Quest and the HTC Vive. These systems have made it possible for anyone to experience virtual reality at home, and have opened up new possibilities for gaming, education, and training.

Conclusion

Virtual reality technology has come a long way since its inception in the 1960s, and it continues to evolve and improve with each passing year. From early experiments like Sketchpad to modern-day consumer-grade headsets, virtual reality has proven to be a transformative technology that will undoubtedly continue to shape our future.