Ivan Sutherland: The Father of Virtual Reality
As mentioned earlier, Ivan Sutherland is widely considered the father of virtual reality. In 1960, he created the first VR system called Sketchpad, which allowed users to draw in a 3D environment using a light pen. This was a groundbreaking achievement and paved the way for future developments in VR technology.
While Sutherland did not hold a patent specifically for virtual reality, his work in the field has been recognized with numerous awards, including the Turing Award, which is widely considered the “Nobel Prize of Computing.”
Oculus: The Leaders in Virtual Reality
Oculus VR is a company that was founded in 2012 by Palmer Luckey. The company has since become one of the leading developers and providers of virtual reality technology, with products such as the Oculus Rift and the Samsung Gear VR. In 2017, Oculus acquired the assets of another VR company, VRWorks, which had been working on a new VR platform.
In addition to its innovative products and acquisitions, Oculus has also filed numerous patents related to virtual reality technology. These patents cover a wide range of topics, including motion tracking, display systems, and user interfaces.
Google: Virtual Reality for Everyone
Google is another company that has made significant contributions to the development of virtual reality technology. In 2014, Google introduced Cardboard, a low-cost VR headset that could be used with a smartphone to provide a basic VR experience. The following year, in 2015, Google launched the Daydream platform, which was designed specifically for mobile VR.
Google has also filed numerous patents related to virtual reality technology, covering topics such as motion tracking and user interfaces. In addition, Google’s parent company, Alphabet, acquired the VR startup DeepMind in 2014, further demonstrating its commitment to the field of virtual reality.
Summary
In conclusion, there is no single entity that holds a patent for virtual reality. The technology has been developed by numerous companies and individuals over several decades, with each contributing their own unique innovations and ideas. While some companies, such as Oculus and Google, have filed patents related to virtual reality technology, the field is constantly evolving, and new developments and innovations are likely to emerge in the future.