Virtual reality (VR) is a technology that allows users to experience an immersive, simulated environment. The concept of VR can be traced back to the 1960s, but it was not until the late 20th century that the technology became commercially viable.
The Early Days of Virtual Reality
One of the earliest pioneers of VR was Jaron Lanier, an American computer scientist and author. In 1962, Lanier developed the first VR headset, which he called the “Sword of Damocles.” The headset consisted of a large, cardboard box with two screens that were mounted at opposite ends, creating a stereoscopic effect. Lanier also developed the concept of “virtual reality theater,” where users could watch movies in a fully immersive environment.
Another early contributor to the development of VR was Ivan Sutherland, an American computer scientist and professor. In 1968, Sutherland created the first graphical user interface (GUI) and developed a VR system called “Sword of Damocles II.” This system used a head-mounted display and motion tracking to create a more immersive experience for users.
The Commercialization of Virtual Reality
In the 1980s, VR began to gain traction in the commercial world. One of the key companies at the forefront of this movement was Silicon Graphics (SGI), which developed the first commercially successful VR system called the “Cyberdeck.” The Cyberdeck allowed users to experience 3D graphics and interact with virtual objects in a fully immersive environment.
In the 1990s, the popularity of VR continued to grow, with companies like Sony, Nintendo, and Sega all entering the market with their own VR systems. However, these systems were often expensive and cumbersome, and their commercial success was limited. It wasn’t until the development of more affordable and accessible VR technology in the early 21st century that the technology really took off.
The Modern Era of Virtual Reality
Today, virtual reality is a rapidly growing industry, with applications in fields ranging from gaming to education to healthcare. There are many different companies and organizations working on VR technology, but some of the key players include Oculus VR (which was acquired by Facebook in 2014), HTC, Sony, Samsung, and Google.
While there have been many people who have contributed to the development and evolution of VR over the years, it is difficult to pinpoint a single “creator” of the technology. Instead, it is the result of the collective efforts of scientists, engineers, and developers who have worked tirelessly to bring this innovative technology to life.